Posted: (3 days ago) Remember to come back to check for more great content for Final Fantasy Tactics: The War of the Lions. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Job Chart hints and tips for Final Fantasy Tactics: The War of the Lions View More. Murasama: Let the ghosts in this sword harm your enemies, while occasionally giving them Confusion or Death Sentence status. Local Quake: Damages plus causes Confusion. Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. The stat growth of the player characters in Final Fantasy Tactics is governed by their gender and jobs they use in battle. Hi-Ether: Regain 50 MP while drinking this. Two Swords: Attack twice like a ninja, regardless of class. Move-Get JP: Get extra JP by simply moving. Ignore Height: jump as high or drop down from very high, regardless of your jumping ability. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. Heal: You can recover from Dark, Silence and Poison using this. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Uses 50 MP. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. Uses 99 MP. This is a very useful ability! Back to top Chemist. Monster Talk: Allows you to talk to a monster, regardless of class. Regardless of the path you choose, more powerful classes are available for your characters as they work their way through the various hierarchies. Job Requirements: Level 4 Summoner, Level 4 Mediator. Move+2: Allows you to move two extra panels on the battlefield. That'll be one less to worry about for a few rounds. Uses 16 MP. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. Charge +1: Allows you to charge for 1 charge time. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. Titan: The Titan causes an earthquake to shake away the enemies. Learning a certain amount of Action Abilities from a couple of Normal Jobs … If the enemy is standing on a ledge, they might fall off and die. Characters can freely switch to any primary or unlocked secondary class outside of battle. Quick: This allows you to act immediately when cast. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Uses 8 MP. Mimic Daravon: Put your enemies to sleep with boring stories. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is unsuccessful. Counter: Counterattack after being attacked. They can fail their miming at times. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Equip Shield: Enables a character to equip a shield, regardless of class. Move on Lava: Allows you to walk on lava. Phoenix Down: You can revive fallen members and kill undead instantly with this. Fans of Final Fantasy IV rejoice! The amount of extra JP you get is almost double. Death Sentence: You'll sentence the enemy to death if successful. She influences battle in negative ways through dance. Secret Hunt: This allows you to enter the wonderful world of poaching! And, as it says, don't level-up/down in the same class with good stat growth or you will actually lower your stats. There are two different classes of jobs, normal and expert. 210 River Street, Suite 23 Hackensack, NJ 07601-7504 (201) 343-2246 Walk on Water: Allows you to walk on water as if it were land. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. However they lack in defense. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! Below you can access the different Final Fantasy Tactics Job Classes. Silence Song: Causes Silence to your enemies. Doesn't work on bosses, demons and apandas. Equip Sword: Enables a character to use a sword, regardless of class. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. ; HP: durability of units in a given Job.Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP. Frog: Give an enemy the frog status. Chemists by themselves suck. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. Earth Slash: Causes Earth damage to all enemies facing any horizontal direction. The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. Regenerator: Casts Regen after getting hit. Demi: Target loses 1/2 of his total HP. Uses 60 MP. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. This ability is crucial when you're leveling up! Uses 24 MP. Echo Grass: Use this to recover from Silence status. MA Save: Your magic power will go up after being attacked. Shield Break: Breaks an enemy's shield. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Elixir: Regain all HP/MP with this rare potion. Give them Equip Armor to make up for it! Secondly, Chemists give you an opportunity to train in the magical arts. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Power Break: Takes down enemy's strength. Job Classes in Final Fantasy Tactics Advance - Final ... Posted: (3 days ago) Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. This is also detailed in Aerostar's guide. Shell: Puts a barrier that halves magic damage, lasts a few rounds, Uses 6 MP. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. Foxbird: Lowers your enemy's brave. The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. (LAST UPDATE ON 8/15/08) Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Gained JP up: You get more JP than usual after doing something. They're especially valuable in the battle where Ramza fights one-on-one. Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. It offers numerous advantages over similar abilities of other job classes. A beginning job where many other jobs originate from. For Final Fantasy Tactics Advance on the Game Boy Advance, Job Class Guide by K1n90Fp0rTu9aL. Dash: Tackle an enemy. Also, a character’s gender has an impact on his/her basic stats. Wall: Gives Protect and Shell to allies, lasts a few rounds. A beginning job where many other jobs originate from. Masamune: This gives you Regen and Haste. Finger Guard: Protects you from Talk Skills. I think next time I'll try a run where I use all the jobs … Doing so might get you goodies like Chaos Blades. Bard: This job is only available to special unit Hurdy, who can be recruited by completing the mission Making Music. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. Level jump 8: jump 8 panels away from your target. Uses 24 MP. Lancers are awesome! Uses 20 MP. Train: Once an enemy is at critical he automatically joins. Unlike job growth, these multipliers are pretty straight-forward. Short Charge: Speed up the charge time of those mighty spells. Uses 30 MP. Ether: An ether will recover 20 MP when you use one. Cure: Basic healing magic, can heal up to 80 HP per ally. These guys fiddle around with time to either speed up your team or slow down the enemy. Very useful! Each skill's effect will be listed, along with what jobs can learn the skill. Slow2: Stronger version of Slow, lasts duration of battle. The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy. Kikuichimoji: A magic attack that hits in 4 directions, similar to the Monk's Earth Slash. Uses 6 MP. Move-MP Up: Get your lost MP as you simply move. Praise: Raises target's Brave. They'll mimic their allies' every move, except the special skills such as Orlandu's Sword Skills or Mustadio's Snipe. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Monster Skill: A friendly monster gains an additional ability if you stand beside it. It makes your characters deadly! Two Hands: You'll attack with your weapon with your two hands, causing more damage. It's also good against the Zodiac Braves. Uses 40 MP. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. Uses 48 MP. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. They're not very strong, but this is an easy way to get some good equipment from your enemies. Throw Stone: You throw a stone at the enemy dealing very little damage. jump+2: Allows you to jump twice as high as usual. However, what makes the Chemist the most valuable job class in the game is by using their Item skill as a secondary skill for all other job classes. Job Req. Uses 8 MP. Uses 4 MP. Chakra: Regain some lost HP and MP using this. Weapon Break: Breaks an enemy's weapon. It also ensures Cloud to perform his limit breaks. Don't Move: Disable your enemies from moving with this. Charge +20: Allows you to charge for 20 charge time. This is a listing of all the skills and abilities in FFTA, sorted alphabetically (with the exception of Black/White Magic and Morph skills). Monks are very strong, but have low HP and defense. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Uses 48 MP. (Note: Monster must be killed with a normal attack for the poaching to be successful.). Ice: Chill out your enemies with an ice crystal. Equip Change: Change your equipment during battle. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Fire: Attack your enemies with a blast of fire. ; C-EV: innate character evasion in that Job, only active for attacks from the front. Like a Knight they're strong in the offense and defense. Gained Exp. Uses 6 MP. Catch: Get weapons thrown by Ninjas. A Save: Your physical power will go up after getting hit. Uses 18 MP. Arrow Guard: Allows you to evade more arrow attacks. Bolt: Give your enemies a jolt with this spell. 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